Impact of Video and Computer Gaming on Students in Goa: An Empirical Study

Authors

  • Pravin D. Sawant Assistant Professor, Narayan Zantye College of Commerce Bicholim Goa, India

Keywords:

Video Games, Computer Games, Mobile Games, Economic crisis

Abstract

The gaming industry has gone through significant technological change, high growth rates, and new product development. Gaming has become lucrative business, especially during the last decade and industry has captured the techno-savvy children in their net, The top 10 gaming companies now have combined revenue of more than $24 bn, and the market is estimated to be worth of $50 bn. Despite the economic crisis, the online gaming segment is still booming, resulting in fast growth of the leading companies in the market. Majority of the video gamers are youth in the age of 14 to 24 years. Racing type of games is mostly desired by local gamers followed by fighting game genre. Games requiring IQ application are least favourite. The Survey concludes that there is a very high degree of correlation between the Duration of playing video games by the respondents and the Companionship during Video gaming.

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Published

27-10-2021

How to Cite

Pravin D. Sawant. (2021). Impact of Video and Computer Gaming on Students in Goa: An Empirical Study. International Journal of Management Studies (IJMS), 5(3(2), 62–68. Retrieved from https://researchersworld.com/index.php/ijms/article/view/1777

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